Garoth Shirou
19th January 2005, 01:55
The name of the game... Battojutsu Taiketsu: Kyokochu ni tengoku! While the name does have Battojutsu, and while at first I thought it WAS Battojutsu (influenced... by Ruroken. :D ) I now know thanks to the guys in the Battoujutsu thread, that what I was basing my game on was NOT battojutsu. So, guess what?! I'm calling this E-Jutsu!!! ;) W/e, enough of my ramblings, lemme show you guys the screenshots (early in development):
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/TitleScreen.bmp (Yes, that is Kenshin... I didn't have any other pictures at the time... And by the way, the English translation of the name is NOT Staircase to Heaven. Just sounds prettier than On the Road to Heaven... I thinkz. But meh, I might take it off...)
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectScreenPreview1.bmpWell, first let's go and make a new Samurai!
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectSamuraiModel.bmp
Here, you pick a model (note, I will also add non-samurai people... But the game's focus is on Japan.) There will be alot more models later on, perhaps around 100 or so. O_O
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectScreenPreview2.bmp
Well, let's go and check the battles!
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen1.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen2.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen3.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen4.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen5.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen6.bmp
The left side of the screen is the left guy's view. So What the left player is seeing is the right player's movements.. But I think I'll change that since you can't really see the opponent's eyes and feet at the same time!
Any way, the game plays in a very "hit and dodge or else" way. Timing is crucial! I wanted to make it so the battles could be lengthy, but the way I have it now (and envisioned it)... That is not possible, so I'm going to add "free dodges" where the loser, instead of getting hit (and cut in half like butter) s/he dodges "automatically."
I'll put a story into it (historical fiction) to make it interesting and to have the "you must unlock the stuff" schbang. I'll also add some other extras in (BLOOPERS!!!)
This game will probably be finished somewhere in the summer or winter of this year. LOL. (And for those that are videogame freaks, yes, I'm using Fire Emblem sprites, cuz they were the easiest to manipulate and turn into "Samurais.")
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/TitleScreen.bmp (Yes, that is Kenshin... I didn't have any other pictures at the time... And by the way, the English translation of the name is NOT Staircase to Heaven. Just sounds prettier than On the Road to Heaven... I thinkz. But meh, I might take it off...)
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectScreenPreview1.bmpWell, first let's go and make a new Samurai!
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectSamuraiModel.bmp
Here, you pick a model (note, I will also add non-samurai people... But the game's focus is on Japan.) There will be alot more models later on, perhaps around 100 or so. O_O
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/SelectScreenPreview2.bmp
Well, let's go and check the battles!
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen1.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen2.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen3.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen4.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen5.bmp
http://img.photobucket.com/albums/v299/OniRinku/Zelda%20Soul%20Changer/BattleScreen6.bmp
The left side of the screen is the left guy's view. So What the left player is seeing is the right player's movements.. But I think I'll change that since you can't really see the opponent's eyes and feet at the same time!
Any way, the game plays in a very "hit and dodge or else" way. Timing is crucial! I wanted to make it so the battles could be lengthy, but the way I have it now (and envisioned it)... That is not possible, so I'm going to add "free dodges" where the loser, instead of getting hit (and cut in half like butter) s/he dodges "automatically."
I'll put a story into it (historical fiction) to make it interesting and to have the "you must unlock the stuff" schbang. I'll also add some other extras in (BLOOPERS!!!)
This game will probably be finished somewhere in the summer or winter of this year. LOL. (And for those that are videogame freaks, yes, I'm using Fire Emblem sprites, cuz they were the easiest to manipulate and turn into "Samurais.")