Originally Posted by
pboylan
Neil,
That is exactly what I am getting at. I do some arts where it is important how you move your hands when you bow because it is an outward signal of what kind of attitude you are to be carrying internally. How you move your hands when you bow doesn't have to be that important, but in some arts it is. I was hoping to get into a discussion of what is important in various arts. It seems though that aikido (and likely karate) have become so diffused by the innumerable splits that have happened that they are huge classes of things that include so much variation they may not really be suitable for this discussion.
Mr Boylan,
I am the chief instructor of an aikido dojo in Hiroshima. With two German colleagues I teach the art mainly to Japanese. The art is taught in Japanese and at present the only non-Japanese student is a Frenchman who has migrated from Yoshinkan, but we have had foreign students, notably US Marines from the base at Iwakuni.
I sometimes ask myself why our dojo is attractive to our Japanese students (we are fairly well established and recently celebrated our tenth anniversary). All the Japanese cultural trappings are there, except for the fact that the instructors are foreign. In fact, we have called the dojo the Hiroshima Kokusai Dojo. We have not done any surveys, but I am fairly sure that our students believe that they are practising the Japanese martial art in an authentic way, so that they can go to another dojo elsewhere and continue their training without any problems.
So I tend to agree with the sentiments expressed in your blog, with the proviso that making absolute judgments here is difficult. Aikido comes in many flavours and I think a good way of looking at the art is via Wittgenstein's idea of family resemblance. Wittgenstein was discussing the defining characteristics of games and suggested that all games had a number of features such that they could be called games, but not all games had the same features. So there was no hard and fast rule for deciding the cut-off point between a game and a non-game, or for deciding which features of a game were more central and which were more peripheral. I think the same thing applies to what may be called a cultural activity and we also have to consider the added features of history, previous practice and teachers.
Best wishes,
Peter Goldsbury,
Forum Administrator,
Hiroshima, Japan